Give up robot11/4/2023 To hit the top of the screen is probably the fastest and safest approach here.Ģ8. It adds a new effective deaths generator to the game, but it is worth it! Room for improvement: ~0.250 second.Ģ3. Thanks to ZenicReverie for the spinner trick. Still, a TAS-like execution would be ~0.450 second faster.Ģ2. Using only the first spinner is harder than it looks. The rope could have been released later, but the time lost is insignificant.Ģ1. Room for improvement: ~0.1 second, because of the second jump.ġ7. The rope could have been released slightly sooner, obviously. Less than 29 is possible but hardly achievable.ġ4. I aim at 29.50 after these first 10 levels. A TAS-like execution could be ~0.350 seconds faster. The rope could have released slightly sooner.Ġ9. More speed is possible (not guaranteed) if the hook is attached at the top of the block. A room for improvement of ~0.1 second.Ġ4. Jumping at the end is faster than using the hook again, but very hard to do at the right time because of the variable speed gained after the first release though after some practice it works pretty well (about half the time with an average time of 5.3 seconds). I played each level individually to get an idea of what a "TAS" would look like and compared these times with my single-segment, nothing more.Ġ1. Note that the values indicated for rooms of improvement are only assumptions. The only thing you should know about it, tough, is that the longer the rope when you release it, the faster you can go (assuming you don't release the arrow keys afterwhile). * The grappling hook system is absolutely not intuitive. The final result went out surprisingly quick, after gradually better attempts, in less than 24h (including a good night sleep!). The hardest thing was probably to memorize the order of the 50 levels, but after around 15-25 hours of extensive practice, I was ready to record my first attempts (you know you're ready when you have died at least once in every possible location). So I finally changed my mind and started to play more assiduously. By doing so, however, I began to have a good knowledge of the game, which I didn't want to be "wasted". Still, I wasn't sure if I wanted to invest my time in this devious one-man production and risk an epilepsy (just kidding, but the game is excessively flashy and blurry), so I simply recorded some strategy guide to help anyone interested. I'm easily attracted by platformers and it was enough to persuade me to play the game more in-depth. So, why this run? Back in February, I was verifying Zach's run (his first submission). Before the game is loaded, you will see a small advertisement (Armor Games-style) please note that I HAD TO ENDURE IT BEFORE EVERY ATTEMPT! I suggest you give the game a try before watching the run you can find it on Adult Games (the official website to play it). Give Up, Robot is a hard platformer where you can die basically anywhere, just like in the Jumper series. Oh my, another platformer by Matt Thorson! Seriously, I would hate this guy if he wasn't also the author of An Untitled Story – a game you shouldn't miss if you're a metroidvania enthusiast.
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